The Room Tribute: A Great Tribute to Your Favourite Alien in Human Skin

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When you’re watching The Room, have you ever thought about what the rest of this world is like? A place where people walk in and out of Really Great Guy’s condo without knocking? A place where Tommy Wiseau Johnny is seemingly an incredible banker? How Johnny and Mark can subdue a violent drug dealer and enact a successful citizens arrest of a man with no evidence? Well, The Room Tribute does it’s absolute best to answer almost every single question.

It really tries to make the story more coherent and fill in the plot holes, back story and missing elements that led to the comedy of errors in the film. The game takes some of the “lore” of The Room from post popularity interviews and fan theories to just kick things up a notch. There is a lot of effort to answer a lot of the “Wait… why is ___?” or “Hold on a minute, what about ____?” questions the film leaves you with. Yet, it doesn’t make The Room any less fun as it captures the silly spirit of it all.

It probably won’t even take you a couple hours to play. It’s largely a pretty basic point and click game. I managed a thorough play-through in about 2 hours, give or take, and that was exploring everything fully, getting all the collectibles and side secrets. If you want to power through you can finish it in around half the time.

You play only as Tommy Johnny and you only experience things from Johnny’s perspective. You take Johnny to work at the bank, you shake Johnny’s ass in the shower, you have Johnny make sandwiches for his friends and have awkward interactions with store owners.

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Johnny is such a great guy.

The game opens with an earthquake that traps Johnny’s condo building and the surrounding three blocks in each direction off on their own island. Well, that explains why the world is so weird and small. They somehow managed to make sense of the layout in Johnny’s condo so that it seems like a real room and not just an Ikea demo set.

The sprite work is great. The digital sprites are all instantly recognizable. They capture the caricature of the characters well. Me UnderPants Mike is dopey looking. Denny has a pervy grin. Lisa somehow has resting bitch face in an 8-bit style game. Mark is all handsome. Tommy looks like the weird human alien we’ve all come to love. The environments all have an impressive amount of detail.

The gameplay and interaction is great. You’re given a bit of agency in the story which is really impressive when you consider you’re playing an incomprehensible film in a browser window. The game has a lot of interaction with the environment and characters. Different mini-games populate the story. From battle scenes to foot chases to sandwich making. There is a little achievement list put into the game to give you some extra incentive to explore all the areas, find all the spoons, read all the diaries, see all there is to see and talk to all the characters every chance you get.

The music and sound is great. There are a handful of themes that play throughout the game. The main piano riff is digitized. Denny has his own awkward song. The different gameplay elements all get their own songs whether it’s an original beat or a remix of the digitized piano riff.

Isn’t that the face of an All American Good Guy?

It’s great fun to read all the dialogue as it comes on screen and do your best impression of each character. Maybe that’s just me, but give it a try if you dare. When you see the exact dialogue from the game being put in front of you in script it makes it even more hilarious. Whether it’s from having to actively read the lines or just how many of them contain random collections of words.

  • “Rice, that was good.”
  • “You’re the sparkle in my life.”
  • “You don’t understand anything, man. Leave your stupid comments in your pocket!”
  • “The bank saves money and they are using me and I am the fool.”
  • Anyway, how is your sex life?”

When I was talking about the detail and passion by the creators, this comes through in the effort put into the mini games and the behind the scenes to make sense of this version of San Francisco.

The battle sequences are straight out of Pokemon. The foot race is like a basic Mario level. RAGE mode Johnny feels like you punched in IDDQD to get your godmode on. You even get to play the crappy game of catch they portray in the film when you chuck a football around.

Spoon collecting is rewarding as not only are they a bit tricky to see, but they’re all named with a chuckle in mind. They camouflage them well into the environment but if you look for a spoon shaped texture, like really look, most of them become relatively obvious. There is a secret ending to the game for your favourite human alien if you collect all the spoons so keep your eyes peeled.

Focusing solely on Johnny in game creates a much stronger narrative than the film. In the film, Tommy Johnny is a bit of a doormat, but once you focus only on Johnny’s scenes then it makes the twists and turns less obvious and more sympathetic.

The game is a great piece of work. It follows the movie beat by beat, note by note, word by word. The details are meticulously recreated. The plot and story of the game MAKES SENSE of The Room. That is not small feat. An exceptional amount of work went into this game and it really shows how much care there is amongst the fanbase of this film. You’re not going to get a better The Room experience on your own than this.

The Room Tribute is a game made by programmer Tom Phulp, artist Jeff Bandelin and composer Chris O’Neil. It is hosted and published by here.

Ass Ass Ins Creed: Kinda Ass, and Why Video Game Movies Are Bad


Assassin’s Creed: I don’t know/5

I don’t even know if I liked this movie. It started off choppy, slow and kinda boring. Got quite good, especially right before the climax, but then ended anticlimactically. A real sequel fisher of an ending.

The more I think of it, the more I’m not surprised that this comes to us from Fox as I can just feel bits of X-Men: Apocalypse and Fantastic Four in the way its put together.

I haven’t paid close attention to the Assassin’s Creed games since the end of Ezio’s time. I own AC3, its in the plastic. I own AC4, its part of my un-downloaded library on Steam.

But I was still a really big fan of the games. Annual releases drained me a bit, and I’ve kinda tuned out of video games in general outside of a few titles. But something that really put me off keeping Assassin’s Creed in my circle of attention was that they stopped having focus on the present day storyline and Desmond. I liked the past, but I liked how it tied to the present just as much. I liked the end goal it presented.

If the reason they started to pare that away from the games was so that it could all go into the movie I just watched, well… maybe it wasn’t such a bad thing. It hits at parts, but it definitely misses too.

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Top 5 Best Video Games of 2014


These were the games that I loved the most. Mainly PC.

HM. Five Nights at Freddies – This game is a better laxative than anything you can get at the pharmacy. I didn’t quite understand the mechanics my first time playing it, and when I failed I shrieked like one of the test subjects from that old Dead Space commercial. Still haven’t beat this game yet. Can’t get passed night 4.

HM. The Wolf Among Us – I love whodunnits. This was a good whodunnit with TellTale doing their thing in a really interesting universe. I couldn’t get enough after episode one but managed to make myself wait until they’d finally released all the episodes to play it in succession. I want to go back and play so badly now that I’m writing this.

5. Wolfenstein: The New Order – Awesome awesome awesome. It was such a nice break from games that force you to brain-think about morals. 90% of games now feel like they’re going for “shades of grey”. No grey here. You’re the hero. Fight the bad guy. At one point I was dual wielding laser sniper rifles on the moon shooting Nazi zombie robots. THIS. IS. VIDEO GAMES!

4. South Park: The Stick of Truth – A surprisingly strong RPG with neat combat, awesome humour and a fun story mode. A little bummed we never got  DLC pack at the mall. Still though, this game was worth the money. I really enjoyed how it just simplified things in a early Final Fantasy style and the town is surprisingly large with a lot of areas, collectibles and Canada!

3. Mario Kart 8 – The only racing game franchise that is actually fun where you feel like you can actually make up position when you get behind. Plus all the different weight classes and vehicle types. Roy’s my boy! Also great for drinking games.

1b. Middle Earth: Shadow of Mordor – This was like 5% Assassins Creed, 95% Batman. But better than many of the recent installments, I’ve played, of either. The combat was so much freaking fun! To see blood and limbs and heads fly when you finish someone off that really makes an impact compared to breaking legs or leaving baby stab wounds. Also, the nemesis system was so fun and added so much to the game.

1a. Dragon Age: Inquisition – As much as I did tear a strip off this game, I still had a ton of fun over such a long period playing this game this year. The world is big and beautiful. The characters are probably DA’s best cast. I enjoyed the combat and crafting and leveling system. The story was kinda… “lost” but that happens in open world games. Just look at Fallout/Skyrim. Whats the story? I played a lot of Fallout 3 and New Vegas and still only kinda know. The controls need work on PC, but I still made them work quite easily as I’m not a crybaby.

Top 5 Anticipated Video Games of 2015


These are the games giving me gamer wood for the next 12 months.

HM. Mirrors Edge 2 – I just hope EA doesn’t have it go all GUNS GUNS and just keeps it to the first game but just newer and better.

5. Witcher 3: Wild Hunt – Curious to see how this turns out. I really do wonder if they are in above their heads. I liked Witcher 2 but I wasn’t quite blown away by it. I’m really beginning to tire of “shades of grey” decision-making in games. Not everyone can do it like TellTale. But this will be my 2015 time-sink RPG the same way Dragon Age: Inquisition was.

4. Rise of the Tomb Raider – The first game was fun. I hope this one is more fun. I liked how in Tomb Raider Lara wasn’t already asskicker 3000 but you had to build her up to it. It controlled well and the puzzles were fun. More of that with a better, or at least less predictable, story and I’ll be very happy.

3. Kingdom Hearts 3 – Kingdom Hearts is just plain fun. I used to play KH2 with my ex-girlfriend and it was just plain fun. Swimming around with Ariel and Goofy. I’m PUMPED to see what the Marvel Universe world and Star Wars world bring to this game. Even curious about Tangled/Frozen/Big Hero 6. Fun must be always!

2. Arkham Knight – Batman is awesome. The Batman games are pretty good. I loved Asylum. Loved parts of City and Origins. As much as I’m put off by the Bat-Tank, I still can’t wait to break legs and hang baddies upside down. I love the combat so much. If they can take some of what works from Shadow of Mordor and incorporate it back into this game… holy moly! My pants are tight…

1. Mortal Kombat X – I am buying a PS4 just for this game. I can’t wait to rip people into small pieces. I love Mortal Kombat so much. Can’t wait to see where the story goes. Sub Zero 4 lyfe! Scorpion blows.

Top 5 Disappointing Video Games of 2014


These were the games that I was interested in buying a new console for, but then just sucked and helped save me like $400+. I guess thanks is in order…

HM. WWE2K15 – It has nothing going for it. Bare bones and the character models still don’t look better than Smackdown vs Raw: 2009. I’d have it higher if it was a yearly purchase for me, but the WWE games are only ever-other-year purchases for me.

5. Murdered: Soul Suspect – Really cool concepts and the story is actually pretty interesting at the fringes. But the main character is boring and I can’t describe him with actual characteristics. He’s cop-man-ghost. But it did have some pretty neat stuff like the lady who was crazy but only because it was how her ghost sister could save her life by invading her brain. Gameplay got boring after like hour 6 of “go here, look at thing, go here, fetch quest”. The game ends with a whimper after starting off pretty darn well.

4. Transformers: Rise of the Dark Spark – I quite enjoyed the previous Transformer games. They were fun. This one just totally whiffs. I don’t know what happened, but all the fun got lost.

3. NHL 15 – I don’t own it, but a friend does. I’ve played it a fair bit when I go to friends houses and play games while waiting to go drink, or when getting back from drinking. What a pile of trash. It basically has no modes and no ancillary features at launch. Also, the wind physics are a little nuts. I feel like the players are in a hair commercial at times because their sweaters are going nuts when they’re totally still.

2. Watch Dogs – There is a good foundation here for Ubisoft to improve on. The hacking is fun but it just kinda turns into GTA-but-not-as-good-as-GTA and the protagonist, whose name I forget – talk about memorable, was super bland. I couldn’t really describe him using anything besides physical features, which is an indictment of their ability to make me care. “He wears a trench coat and a hat.” Also, it’s a giant piece of shit on PC.

1. Destiny – This game is just boring. Thought it’d be the multiplayer game that’d make me buy a console. It controls well, but I never got the “itch” to keep playing. Played about 6-8 hours on my friend’s account and it was a pretty forgettable 8-9 hours. I was never a huge Halo fan, but I couldn’t deny the “woo!” you got from it. Destiny is just grindy, bland and the loot system BLOWS! Plus all that stuff about how the story was basically stripped out and placed in codexes you can only view ON THE INTERNET NOT EVEN IN GAME. Blech.